Thread with Timer: Swift
TODO: collapasable, copyable, download, etc
In swift, how can I start a new thread and run a preice of code every 100 msIn Swift, you can use DispatchQueue
and Timer
to run a piece of code every 100 milliseconds on a new thread. Here’s an example of how you can achieve this:
- Create a new
DispatchQueue
to handle the background task. - Use a
Timer
to schedule the repeated execution of your code every 100 milliseconds.
Here's a complete example:
import Foundation
// Create a new dispatch queue for background execution
let backgroundQueue = DispatchQueue(label: "com.example.backgroundQueue", qos: .background)
// Function to be executed repeatedly
func task() {
print("Task executed at \(Date())")
}
// Schedule the task to run every 100 milliseconds
backgroundQueue.async {
Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
task()
}
// Keep the run loop alive to allow the timer to fire
RunLoop.current.run()
}
// Keep the main thread alive to allow the background task to run
RunLoop.main.run()
In this example:
- A new
DispatchQueue
is created with a background quality of service. - The
task
function is defined to represent the code you want to run every 100 milliseconds. - A
Timer
is scheduled on the background queue with an interval of 0.1 seconds (100 milliseconds) and repeats indefinitely. RunLoop.current.run()
is called to keep the background run loop alive, allowing the timer to fire as scheduled.RunLoop.main.run()
is called to keep the main thread alive, ensuring the program doesn't exit immediately.
You can modify the task
function to include the specific code you want to execute periodically.why did you pick .background ? My task updates the UI and is ltency sensativeUser's task updates the UI and is latency sensitive.Model set context updated.If your task updates the UI and is latency-sensitive, you should use a DispatchQueue
with a higher priority, such as .userInteractive
. However, remember that UI updates must be performed on the main thread. Therefore, you should ensure that any UI updates are dispatched to the main thread.
Here’s an updated example:
import Foundation
import UIKit
// Create a new dispatch queue with userInteractive quality of service
let userInteractiveQueue = DispatchQueue(label: "com.example.userInteractiveQueue", qos: .userInteractive)
// Function to be executed repeatedly
func task() {
// Perform your UI updates on the main thread
DispatchQueue.main.async {
print("Task executed at \(Date())")
// Update your UI here
// e.g., update a label's text, refresh a view, etc.
}
}
// Schedule the task to run every 100 milliseconds
userInteractiveQueue.async {
Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
task()
}
// Keep the run loop alive to allow the timer to fire
RunLoop.current.run()
}
// Keep the main thread alive to allow the background task to run
RunLoop.main.run()
In this example:
- The
userInteractiveQueue
is created with the.userInteractive
quality of service to ensure that it has high priority and low latency. - The
task
function dispatches UI updates to the main thread usingDispatchQueue.main.async
. - The
Timer
is scheduled on the userInteractive queue to run every 100 milliseconds. - The background run loop and the main run loop are kept alive to allow the timer to fire and the program to continue running.If this is all packaged up in a class that implements observableobject... do I need the last line
RunLoop.main.run()
?If you are packaging this into a class that implementsObservableObject
and is being used within a SwiftUI view, you do not need theRunLoop.main.run()
line. SwiftUI will manage the main run loop for you. Here’s how you can package this into anObservableObject
class:
import SwiftUI
import Combine
class TaskRunner: ObservableObject {
private var timer: Timer?
private let userInteractiveQueue = DispatchQueue(label: "com.example.userInteractiveQueue", qos: .userInteractive)
init() {
startTimer()
}
private func startTimer() {
userInteractiveQueue.async { [weak self] in
self?.timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
self?.task()
}
RunLoop.current.run() // Keep the run loop alive to allow the timer to fire
}
}
private func task() {
DispatchQueue.main.async {
// Perform your UI updates here
print("Task executed at \(Date())")
// e.g., update a published property
}
}
deinit {
timer?.invalidate()
}
}
struct ContentView: View {
@StateObject private var taskRunner = TaskRunner()
var body: some View {
Text("Task is running")
.padding()
.onAppear {
// Additional setup if needed
}
}
}
@main
struct YourApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
In this example:
TaskRunner
is anObservableObject
that manages the timer and runs the task periodically.- The
startTimer
method initializes and schedules the timer on a background queue with high priority. - The
task
method performs UI updates on the main thread. - The
timer
is invalidated in thedeinit
method to clean up resources. ContentView
creates and observes an instance ofTaskRunner
.- The main run loop (
RunLoop.main.run()
) is not needed since SwiftUI manages the main thread and run loop.
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