Thread with Timer: Swift

TODO: collapasable, copyable, download, etc

In swift, how can I start a new thread and run a preice of code every 100 msIn Swift, you can use DispatchQueue and Timer to run a piece of code every 100 milliseconds on a new thread. Here’s an example of how you can achieve this:

  1. Create a new DispatchQueue to handle the background task.
  2. Use a Timer to schedule the repeated execution of your code every 100 milliseconds.

Here's a complete example:

import Foundation

// Create a new dispatch queue for background execution
let backgroundQueue = DispatchQueue(label: "com.example.backgroundQueue", qos: .background)

// Function to be executed repeatedly
func task() {
    print("Task executed at \(Date())")
}

// Schedule the task to run every 100 milliseconds
backgroundQueue.async {
    Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
        task()
    }

    // Keep the run loop alive to allow the timer to fire
    RunLoop.current.run()
}

// Keep the main thread alive to allow the background task to run
RunLoop.main.run()

In this example:

  • A new DispatchQueue is created with a background quality of service.
  • The task function is defined to represent the code you want to run every 100 milliseconds.
  • A Timer is scheduled on the background queue with an interval of 0.1 seconds (100 milliseconds) and repeats indefinitely.
  • RunLoop.current.run() is called to keep the background run loop alive, allowing the timer to fire as scheduled.
  • RunLoop.main.run() is called to keep the main thread alive, ensuring the program doesn't exit immediately.

You can modify the task function to include the specific code you want to execute periodically.why did you pick .background ? My task updates the UI and is ltency sensativeUser's task updates the UI and is latency sensitive.Model set context updated.If your task updates the UI and is latency-sensitive, you should use a DispatchQueue with a higher priority, such as .userInteractive. However, remember that UI updates must be performed on the main thread. Therefore, you should ensure that any UI updates are dispatched to the main thread.

Here’s an updated example:

import Foundation
import UIKit

// Create a new dispatch queue with userInteractive quality of service
let userInteractiveQueue = DispatchQueue(label: "com.example.userInteractiveQueue", qos: .userInteractive)

// Function to be executed repeatedly
func task() {
    // Perform your UI updates on the main thread
    DispatchQueue.main.async {
        print("Task executed at \(Date())")
        // Update your UI here
        // e.g., update a label's text, refresh a view, etc.
    }
}

// Schedule the task to run every 100 milliseconds
userInteractiveQueue.async {
    Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
        task()
    }

    // Keep the run loop alive to allow the timer to fire
    RunLoop.current.run()
}

// Keep the main thread alive to allow the background task to run
RunLoop.main.run()

In this example:

  • The userInteractiveQueue is created with the .userInteractive quality of service to ensure that it has high priority and low latency.
  • The task function dispatches UI updates to the main thread using DispatchQueue.main.async.
  • The Timer is scheduled on the userInteractive queue to run every 100 milliseconds.
  • The background run loop and the main run loop are kept alive to allow the timer to fire and the program to continue running.If this is all packaged up in a class that implements observableobject... do I need the last line RunLoop.main.run()?If you are packaging this into a class that implements ObservableObject and is being used within a SwiftUI view, you do not need the RunLoop.main.run() line. SwiftUI will manage the main run loop for you. Here’s how you can package this into an ObservableObject class:
import SwiftUI
import Combine

class TaskRunner: ObservableObject {
    private var timer: Timer?
    private let userInteractiveQueue = DispatchQueue(label: "com.example.userInteractiveQueue", qos: .userInteractive)

    init() {
        startTimer()
    }

    private func startTimer() {
        userInteractiveQueue.async { [weak self] in
            self?.timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
                self?.task()
            }
            RunLoop.current.run()  // Keep the run loop alive to allow the timer to fire
        }
    }

    private func task() {
        DispatchQueue.main.async {
            // Perform your UI updates here
            print("Task executed at \(Date())")
            // e.g., update a published property
        }
    }

    deinit {
        timer?.invalidate()
    }
}

struct ContentView: View {
    @StateObject private var taskRunner = TaskRunner()

    var body: some View {
        Text("Task is running")
            .padding()
            .onAppear {
                // Additional setup if needed
            }
    }
}

@main
struct YourApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
    }
}

In this example:

  • TaskRunner is an ObservableObject that manages the timer and runs the task periodically.
  • The startTimer method initializes and schedules the timer on a background queue with high priority.
  • The task method performs UI updates on the main thread.
  • The timer is invalidated in the deinit method to clean up resources.
  • ContentView creates and observes an instance of TaskRunner.
  • The main run loop (RunLoop.main.run()) is not needed since SwiftUI manages the main thread and run loop.

Thread with Timer: Swift created at Tue Jan 20 1970 21:04:12 GMT+0000 (Coordinated Universal Time)

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