Thread-Safe Multipeer Manager.
TODO: collapasable, copyable, download, etc
You are an expert iOS programmmer. I have a MultipeerManager
singleton that I need to make API calls to from my ImmersiveView
, a related ViewModel class, and from a System class useful for simulation. How would you structure this code so that it is thread safe?To structure your code for thread-safe API calls to the MultipeerManager
singleton from various classes like ImmersiveView
, a related ViewModel class, and a System class for simulation, you can use a combination of concurrency mechanisms provided by Swift, such as DispatchQueue
, and synchronization techniques. Here's an outline of how you can achieve this:
- Create the
MultipeerManager
Singleton:
import Foundation
import MultipeerConnectivity
final class MultipeerManager {
static let shared = MultipeerManager()
private let queue = DispatchQueue(label: "com.yourapp.multipeermanager", attributes: .concurrent)
private var peers: [MCPeerID] = []
private init() {
// Initialization code
}
func addPeer(_ peer: MCPeerID) {
queue.async(flags: .barrier) {
self.peers.append(peer)
}
}
func getPeers(completion: @escaping ([MCPeerID]) -> Void) {
queue.async {
completion(self.peers)
}
}
func sendMessage(_ message: String, to peer: MCPeerID, completion: @escaping (Bool) -> Void) {
queue.async {
// Code to send a message
// Call completion(true/false) based on success
}
}
}
- Using
MultipeerManager
inImmersiveView
:
import SwiftUI
struct ImmersiveView: View {
@ObservedObject private var viewModel = ImmersiveViewModel()
var body: some View {
VStack {
Text("Immersive View")
Button(action: {
viewModel.sendMessageToPeer()
}) {
Text("Send Message")
}
}
}
}
final class ImmersiveViewModel: ObservableObject {
private let multipeerManager = MultipeerManager.shared
func sendMessageToPeer() {
// Assume we have a valid peerID
let peerID = MCPeerID(displayName: "Peer")
multipeerManager.sendMessage("Hello", to: peerID) { success in
if success {
print("Message sent successfully")
} else {
print("Failed to send message")
}
}
}
}
- Using
MultipeerManager
in a System Class:
final class SimulationSystem {
private let multipeerManager = MultipeerManager.shared
func performSimulation() {
// Perform some simulation tasks
let peerID = MCPeerID(displayName: "SimulationPeer")
multipeerManager.sendMessage("Simulation Data", to: peerID) { success in
if success {
print("Simulation data sent successfully")
} else {
print("Failed to send simulation data")
}
}
}
}
Explanation
Thread Safety with
DispatchQueue
:- The
MultipeerManager
singleton uses a private concurrentDispatchQueue
to manage access to shared resources. - The
addPeer
method uses the.barrier
flag to ensure that adding a peer is performed exclusively, preventing race conditions. - The
getPeers
method retrieves peers asynchronously, ensuring thread-safe access. - The
sendMessage
method sends messages asynchronously, ensuring that the operation doesn't block the main thread.
- The
Integration in
ImmersiveView
and ViewModel:- The
ImmersiveView
uses anObservedObject
for the ViewModel to handle state changes and UI updates. - The ViewModel communicates with
MultipeerManager
to send messages in a thread-safe manner.
- The
Usage in System Class:
- The
SimulationSystem
class usesMultipeerManager
to send simulation data, ensuring thread safety with the same approach.
- The
This structure ensures that all interactions with the MultipeerManager
are thread-safe and the operations are performed asynchronously, preventing UI blocking and potential race conditions.
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