SwiftUI RealityKit Integration
TODO: collapasable, copyable, download, etc
MultipeerManager is a class that does networking. It sets some variables that I need to react to from UI views. If I start over, what is the best pattern to integrate that with a SwiftUI and RealityKit app? Spatial computing goes even further with visionOS updates that bring enhanced support for volumetric apps, powerful new enterprise APIs, the new TabletopKit framework, and more.
visionOS Highlights
TabletopKit Create collaborative experiences centered around a table. This new framework handles the manipulation of cards and pieces, establishing placement and layout, and defining game boards.
New enterprise APIs provide access to spatial barcode scanning, the Apple Neural Engine, object tracking parameters, and more.
visionOS for enterprise
Volumetric APIs • Create apps that take full advantage of depth and space — and can
run side by side with other apps in the Shared Space.
• Resize volumes by using the SwiftUI scene
modifier windowResizability.
Decide if you want the user’s hands to appear in front of or behind your digital content.
Inputs
Getting started? Explore the visionOS Pathway on developer.apple.com
• Detect planes in all orientations.
• Allow anchoring objects on surfaces in your surroundings.
• Use Room Anchors to consider the user’s surroundings on a
per-room basis.
• Attach content to individual objects around the user with the new
Object Tracking API for visionOS.
Updates to scene understanding
To integrate MultipeerManager
with a SwiftUI and RealityKit app, you can leverage SwiftUI's reactive data flow and the Combine framework to observe changes in MultipeerManager
and update the UI accordingly. Below are the steps and a sample implementation to guide you:
Define the
MultipeerManager
Class: Ensure yourMultipeerManager
class conforms toObservableObject
and publishes the variables you want the UI to react to.Create a SwiftUI View Model: Create a view model that observes the
MultipeerManager
and bridges it to the SwiftUI view.Update the SwiftUI View: Bind the view model's published properties to the SwiftUI view.
Integrate with RealityKit: Use the RealityKit components within your SwiftUI view and ensure they react to changes in the view model.
Step-by-Step Implementation
1. Define MultipeerManager
Class
import Combine
class MultipeerManager: ObservableObject {
@Published var connectedPeers: [String] = []
@Published var receivedMessage: String = ""
// Your networking logic here
func connect() {
// Connection logic
}
func sendMessage(_ message: String) {
// Send message logic
}
// Other networking functions
}
2. Create a SwiftUI View Model
import SwiftUI
import Combine
class MultipeerViewModel: ObservableObject {
@ObservedObject var manager = MultipeerManager()
// Additional view-specific logic can go here
}
3. Update the SwiftUI View
import SwiftUI
import RealityKit
struct ContentView: View {
@StateObject private var viewModel = MultipeerViewModel()
var body: some View {
VStack {
Text("Connected Peers: \(viewModel.manager.connectedPeers.joined(separator: ", "))")
Text("Received Message: \(viewModel.manager.receivedMessage)")
// RealityKit View
RealityView()
.environmentObject(viewModel)
}
.onAppear {
viewModel.manager.connect()
}
}
}
struct RealityView: View {
@EnvironmentObject var viewModel: MultipeerViewModel
var body: some View {
RealityKitViewControllerRepresentable(viewModel: viewModel)
.edgesIgnoringSafeArea(.all)
}
}
struct RealityKitViewControllerRepresentable: UIViewControllerRepresentable {
let viewModel: MultipeerViewModel
func makeUIViewController(context: Context) -> RealityKitViewController {
let controller = RealityKitViewController()
controller.viewModel = viewModel
return controller
}
func updateUIViewController(_ uiViewController: RealityKitViewController, context: Context) {
// Update the UI Controller with new data
}
}
class RealityKitViewController: UIViewController {
var viewModel: MultipeerViewModel!
var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
arView = ARView(frame: view.bounds)
view.addSubview(arView)
// Set up RealityKit scene
setupScene()
}
func setupScene() {
// RealityKit setup logic here
}
}
Explanation
- MultipeerManager: This class handles networking and publishes any state changes using the
@Published
property wrapper, making it observable. - MultipeerViewModel: This class observes
MultipeerManager
and exposes its properties to the SwiftUI view. - ContentView: The main SwiftUI view, which displays information and contains the RealityKit view. It reacts to changes in
MultipeerViewModel
. - RealityView & RealityKitViewControllerRepresentable: These are used to integrate RealityKit with SwiftUI. The
RealityKitViewController
sets up and manages the RealityKit scene.
This pattern ensures that your SwiftUI views and RealityKit components remain reactive to changes in the MultipeerManager
, promoting a clean separation of concerns and leveraging SwiftUI's declarative nature.For RealityKit, I have several System that are called each frame. How could they work here?To integrate custom systems in RealityKit that are called each frame, you can extend the RealityKit setup in the RealityKitViewController
by adding custom systems to the ARView
. These systems can be used to perform custom per-frame updates.
Here’s a refined approach to include systems in the RealityKit setup while ensuring they work seamlessly with SwiftUI and the MultipeerManager
.
Steps to Integrate Systems in RealityKit
Define Custom Systems: Create custom systems by conforming to the
RealityKit.System
protocol. These systems will execute logic every frame.Register Systems in ARView: Register these custom systems with the
ARView
.Integrate Systems with SwiftUI: Ensure the systems are aware of the
MultipeerManager
state changes.
Step-by-Step Implementation
1. Define Custom Systems
Create custom systems to handle per-frame updates.
import RealityKit
class CustomSystem: System {
let viewModel: MultipeerViewModel
init(viewModel: MultipeerViewModel) {
self.viewModel = viewModel
}
func update(context: SceneUpdateContext) {
// Custom per-frame logic here
// Access viewModel.manager to react to MultipeerManager state changes
let connectedPeers = viewModel.manager.connectedPeers
let receivedMessage = viewModel.manager.receivedMessage
// Example: Print state for debugging
print("Connected Peers: \(connectedPeers)")
print("Received Message: \(receivedMessage)")
}
}
2. Register Systems in ARView
Update the RealityKitViewController
to register the custom systems.
import SwiftUI
import RealityKit
import ARKit
class RealityKitViewController: UIViewController {
var viewModel: MultipeerViewModel!
var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
arView = ARView(frame: view.bounds)
view.addSubview(arView)
// Set up RealityKit scene
setupScene()
// Register custom systems
arView.scene.addSystem(CustomSystem(viewModel: viewModel))
// Add more systems as needed
}
func setupScene() {
// RealityKit setup logic here
let anchor = AnchorEntity(plane: .horizontal)
arView.scene.addAnchor(anchor)
// Example: Adding an entity to the scene
let box = MeshResource.generateBox(size: 0.1)
let material = SimpleMaterial(color: .blue, isMetallic: false)
let modelEntity = ModelEntity(mesh: box, materials: [material])
anchor.addChild(modelEntity)
}
}
3. Update SwiftUI Integration
Ensure the SwiftUI view properly integrates with the updated RealityKitViewController
.
struct ContentView: View {
@StateObject private var viewModel = MultipeerViewModel()
var body: some View {
VStack {
Text("Connected Peers: \(viewModel.manager.connectedPeers.joined(separator: ", "))")
Text("Received Message: \(viewModel.manager.receivedMessage)")
// RealityKit View
RealityView()
.environmentObject(viewModel)
}
.onAppear {
viewModel.manager.connect()
}
}
}
struct RealityView: View {
@EnvironmentObject var viewModel: MultipeerViewModel
var body: some View {
RealityKitViewControllerRepresentable(viewModel: viewModel)
.edgesIgnoringSafeArea(.all)
}
}
struct RealityKitViewControllerRepresentable: UIViewControllerRepresentable {
let viewModel: MultipeerViewModel
func makeUIViewController(context: Context) -> RealityKitViewController {
let controller = RealityKitViewController()
controller.viewModel = viewModel
return controller
}
func updateUIViewController(_ uiViewController: RealityKitViewController, context: Context) {
// Update the UI Controller with new data if necessary
}
}
Explanation
- CustomSystem: A custom system that conforms to the
RealityKit.System
protocol and performs per-frame updates. It accesses theviewModel
to react toMultipeerManager
state changes. - RealityKitViewController: Registers the custom systems to
ARView
and sets up the RealityKit scene. - SwiftUI Integration: Integrates the RealityKit view with SwiftUI, ensuring the
viewModel
is passed correctly and updates are handled.
This approach ensures that your custom systems are integrated into the RealityKit scene and can react to changes in the MultipeerManager
state, while maintaining a clean and reactive SwiftUI interface.
Related Chats
Handling App Exit 0.911
Reusable SwiftUI custom view. 0.909
MultipeerManager Error Fix 0.902
Preload Assets in visionOS 0.887
Immersive View Phases 0.876
Switch to guard statement 0.838
Shared ViewModel Across Views 0.830