SwiftUI Drag Rotation Implementation
TODO: collapasable, copyable, download, etc
Please complete this SwiftUI code ``` import SwiftUI import RealityKit
extension View { /// Enables people to drag an entity to rotate it, with optional limitations /// en the rotation in yaw and pitch func dragRotation( yawLimit: Angle? = nil, pitchLimit: Angle? = nil, sensitivity: Double = 10, axRotateClockwise: Bool = false, axRotateCounterClockwise: Bool = false) -> some View { self.modifier( DragRotationModifier(yawLimit: yawLimit, pitchLimit: pitchLimit) ```Sure, here's the completion of the SwiftUI code with a custom modifier to enable drag rotation of an entity:
import SwiftUI
import RealityKit
extension View {
/// Enables people to drag an entity to rotate it, with optional limitations
/// on the rotation in yaw and pitch
func dragRotation(
yawLimit: Angle? = nil,
pitchLimit: Angle? = nil,
sensitivity: Double = 10,
axRotateClockwise: Bool = false,
axRotateCounterClockwise: Bool = false) -> some View {
self.modifier(
DragRotationModifier(yawLimit: yawLimit,
pitchLimit: pitchLimit,
sensitivity: sensitivity,
axRotateClockwise: axRotateClockwise,
axRotateCounterClockwise: axRotateCounterClockwise))
}
}
struct DragRotationModifier: ViewModifier {
let yawLimit: Angle?
let pitchLimit: Angle?
let sensitivity: Double
let axRotateClockwise: Bool
let axRotateCounterClockwise: Bool
@State private var lastDragValue: CGSize?
func body(content: Content) -> some View {
content
.gesture(
DragGesture()
.onChanged { value in
if let lastDragValue = lastDragValue {
let delta = CGSize(width: value.translation.width - lastDragValue.width,
height: value.translation.height - lastDragValue.height)
// Calculate yaw and pitch based on drag delta and sensitivity
let yaw = Angle(degrees: Double(delta.width) * sensitivity)
let pitch = Angle(degrees: Double(delta.height) * sensitivity)
// Apply limits if specified
let limitedYaw = yawLimit.map { min(max(yaw, -$0), $0) } ?? yaw
let limitedPitch = pitchLimit.map { min(max(pitch, -$0), $0) } ?? pitch
// Apply the rotation to the entity
// Assuming `entity` is accessible and rotatable
// entity.rotate(yaw: limitedYaw, pitch: limitedPitch)
// Placeholder: print the rotation for debugging
print("Yaw: \(limitedYaw), Pitch: \(limitedPitch)")
}
lastDragValue = value.translation
}
.onEnded { _ in
lastDragValue = nil
}
)
.onAppear {
// Handle any initialization if needed
if axRotateClockwise {
// Placeholder: print the rotation for debugging
print("Rotate Clockwise: \(axRotateClockwise)")
}
if axRotateCounterClockwise {
// Placeholder: print the rotation for debugging
print("Rotate Counter Clockwise: \(axRotateCounterClockwise)")
}
}
}
}
In this code, DragRotationModifier
is a custom view modifier that adds a drag gesture to the view. The gesture calculates the yaw and pitch based on the drag distance and sensitivity. Optionallimits for yaw and pitch are applied if specified. The axRotateClockwise
and axRotateCounterClockwise
parameters are placeholders for additional rotation logic that you might want to implement.
This should give you a good starting point to implement drag-based rotation for an entity in a SwiftUI view with optional yaw and pitch constraints. If you need to rotate a specific entity in RealityKit, you will need to access and modify its rotation properties within the drag gesture handling logic.
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