Control Window Size: VisionOS

TODO: collapasable, copyable, download, etc

How do I control the size of a visionOs window?To control the size of a window in a visionOS app, you can use the WindowSize property when creating or managing your window scenes. Here's an example of how you can set the initial size of a window in visionOS using Swift:

Step-by-Step Guide

  1. Define the Window Size: Create a WindowSize object with the desired width and height.
  2. Set the Window Size: Apply this WindowSize to your window scene.

Example Code

import SwiftUI
import RealityKit

@main
struct VisionOSApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
                .frame(width: 600, height: 400) // Set the initial size here
        }
        .windowStyle(WindowStyle.default)
        .windowSize(WindowSize(width: 600, height: 400)) // Define the initial window size
    }
}

struct ContentView: View {
    var body: some View {
        Text("Hello, VisionOS!")
    }
}

Explanation

  • @main: Marks the entry point of the app.
  • WindowGroup: Defines a group of windows for your app.
  • ContentView: Your main content view.
  • .frame(width:height:): Sets the size of the view within the window.
  • .windowStyle(WindowStyle.default): Applies the default window style.
  • .windowSize(WindowSize(width:height:)): Sets the initial window size using WindowSize.

Adjusting Size Dynamically

If you need to adjust the window size dynamically, you can use state management or other SwiftUI features to control the window size based on user interactions or other events.

Additional Configuration

Depending on your requirements, you might need to explore more properties and methods provided by visionOS and SwiftUI to manage window behaviors and sizes effectively. Always refer to the latest visionOS documentation for updates and additional options.

Feel free to modify the example code to fit your specific use case. If you have any further questions or need more details, let me know!compier can't find .windowSize nor WIndowSizeIt looks like the windowSize property or the WindowSize class might not be directly available as initially described. My apologies for that oversight. Let's use a more appropriate approach based on the latest APIs and practices for managing window size in visionOS.

In visionOS, you can typically control the window size through the WindowScene and Window configuration. Here's an updated example:

Step-by-Step Guide

  1. Create a Window Scene: Define a custom WindowScene where you can manage the window properties.
  2. Set the Window Size: Use the .frame modifier or configure the window size within your custom scene.

Example Code

import SwiftUI
import RealityKit

@main
struct VisionOSApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
    }
}

struct ContentView: View {
    var body: some View {
        Text("Hello, VisionOS!")
            .frame(width: 600, height: 400) // Set the initial size here
            .background(Color.white)
            .border(Color.black)
    }
}

Explanation

  • @main: Marks the entry point of the app.
  • WindowGroup: Defines a group of windows for your app.
  • ContentView: Your main content view.
  • .frame(width:height:): Sets the size of the view within the window.

Managing Window Size Programmatically

If you need to manage the window size programmatically or in more complex scenarios, you might need to dive into the underlying UIKit components or leverage the VisionOS SDK's specific APIs for window management.

For instance, using UIViewControllerRepresentable to bridge UIKit and SwiftUI, you can create a custom view controller to handle the window size:

import SwiftUI
import UIKit

struct VisionOSApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
    }
}

struct ContentView: View {
    var body: some View {
        CustomViewControllerRepresentable()
            .frame(width: 600, height: 400) // Set the initial size here
    }
}

struct CustomViewControllerRepresentable: UIViewControllerRepresentable {
    func makeUIViewController(context: Context) -> some UIViewController {
        let viewController = UIViewController()
        viewController.view.backgroundColor = .white
        viewController.preferredContentSize = CGSize(width: 600, height: 400) // Set the initial size here
        return viewController
    }
    
    func updateUIViewController(_ uiViewController: UIViewControllerType, context: Context) {
        // Update logic here if needed
    }
}

Explanation

  • UIViewControllerRepresentable: Bridges UIKit's UIViewController to SwiftUI.
  • preferredContentSize: Sets the preferred size of the view controller.

This method gives you more control over the window size, especially for more complex scenarios.

For the most accurate and up-to-date information, always refer to the official Apple documentation and ensure you're using the latest VisionOS SDK.

Control Window Size: VisionOS created at Tue Jan 20 1970 21:17:17 GMT+0000 (Coordinated Universal Time)

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